Character tips pt. 4

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Character Creation – Magic and Abilities
If you are creating a character for the fantasy genre, more often than not, they have some kind of magic. There are all kinds of magic, but some planning has to go into it.

How did they get it?
There are many ways your character could get their magic. It could be given to them by some higher power, it could be genetics, or they could use a magical item and have no real power of their own.

I'll start with genetics. If this is how your character got their power then somebody else in their family tree somewhere should have the same power. It wouldn't have to be in their immediate family since it could be recessive (just like I am a red head with green eyes whereas everyone else in my immediate family has brown hair and blue eyes, I take after my great-grandparents), it could skip a few generations before showing up again. Also, since magic is basically part of your character's genes in this type, they cannot gain both of their parent's abilities, genes don't mix in humans. They can in plants, however, like when you put a red snapdragon and a white snapdragon together, you can eventually get a pink one. If this is the way your character has gotten their powers (the plant-like way) then, say their parents have the powers of fire and water, your character could end up being able to control steam or something like that. It probably won't always work though. If biology isn't your strength then you shouldn't choose this type.

The second way your character could gain their abilities is to have them given to your character by a higher power. This one would mean that people in the same family don't need to have the same powers, and if they did it would have nothing to do with genetics. The higher power could be royalty, a priest, the gods – you have to think of something. I commonly use this way of giving my characters their abilities (if they have them).

Example: The characters in the book I am currently writing are blessed by different gods and goddesses. Shafiq was blessed by the sun god, Flora was blessed by the flower goddess, Edward was blessed by the god of the night and Faunus was blessed by the god of animals.

Of course, if you want some sort of deity to give magic to your character, you'll need to either make up your own gods or research some from world mythology. Even then, gods will have personalities (so they could be selfish) or they have powers that are too dangerous to give to anyone (e.g. time or death) so those powers could be extremely rare or non-existent.

The third type is to have a magical item such as a talisman which allows your character, who has no magic of their own, to use some. There would be many limits to this though, maybe the magic doesn't last long and has to be recharged somehow, or it could be extremely difficult to use. This type is fairly uncommon, but it could be interesting to try and use.

Ways to Use Magic
Your character could cast spells, or use their own energy to use their magic. Remember that both have their strengths and their weaknesses. Spells don't necessarily need to use up the caster's magic but they could be difficult to cast in the first place, especially in a battle situation. They have to say all of the words (unless they've figured out how to cast the spell in their head), and that can take a very long time to do.

In the second type, using their own energy to use their magic, they can only fight with magic until their energy runs out. However, they don't have the disadvantage of having to say words to make their magic work. Of course, many things could affect this type of magic. If they haven't had much to eat, haven't had enough sleep or are sick then their energy levels, and in turn, their magic, are affected.

Types of Magic
If your character casts spells then they probably aren't that restricted, although they could specialise in a particular type of magic. Using energy, on the other hand, will probably restrict their magic a little bit more. They may only use one element or type of magic.

Example: (Using my characters from before – I should point out that they use their energy to use their magic). Because he was blessed by the god of the sun, Shafiq has the power to control both fire and light – although, not both at once. Flora can control plants and anything made from them – but she has great difficulty moving large pieces of wood (or any heavy plant material), even if she is using magic. Edward can control the winds and is developing a power over darkness – but this power scares him so he doesn't like using it. Faunus can understand the language of beasts and develops an ability to transform into animals – however, he keeps forgetting that he isn't insane when an animal shows up and starts talking to him and he can hardly control his new power.

Things like fire, water, earth and air are very common to use as magical powers. They aren't the only things you could use though. You could use light, darkness, wood, metal, animals, magnets, electricity, sound, sand, ice, fog, glass, pressure, time, death, and more. Of course, for any strength, there has to be a weakness, especially for magic. Someone who controls fire should be weakened by water and light and dark will be strong against each other, just to point out a few.

Whatever you do, don't give your character every imaginable power. Having a horribly over powered character isn't a good thing. It isn't realistic and it is easy to forget which powers you gave them in the first place. Also, for every weakness, they have a strength. So technically speaking, they have no weaknesses. Just don't do it.

Note: One to two powers are good, three powers are okay, four to five is starting to push it, six powers is starting to cross the line and any more than that is unrealistic.

Abilities
As well as their magic, a character may have some special abilities. Most of the time, these abilities are connected to the character's magic in some way.

Example: Shafiq has a quick mind and body, has a high tolerance for heat and can stand in a fire for a limited amount of time without getting burnt. Flora has a natural knowledge of plants and is flexible. Edward has weak psychic abilities, can see in the dark and often notices things other people miss. Faunus has exceptional hearing.

Usually there are one or two abilities that come with each magical power. Maybe with the power of water there come abilities to heal and to breathe underwater. Someone who has sound magic could have a good ear for music. Earth magic might bring great strength. There are still weaknesses to these abilities, maybe having hearing better than a human would mean that extremely high pitched sounds would incapacitate them.

Just like magic, don't give your character loads of abilities. One or two abilities per power is probably enough.

Conclusion
Your character now has their magical abilities. They probably aren't completely finished, but some of the little things (like fears and dreams) aren't hard to figure out. Hopefully this has been helpful.